• The Paladin is a close-range class that wields a hammer and shield, possessing strong support capabilities.

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  • The Arcanist is a long-range class that wields a staff, capable of casting powerful magic over a wide area.

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  • The Hexblade is a close-range class that wields dual swords, possessing elusive movements and using magic to torment enemies.

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  • The Gunner is a mid-range class that wields dual guns, boasting agile moves and accurate shooting skills.

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  • The Demon Hunter is a close-range class that wield two-handed blademights, possessing great physical strength and power.

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  • The Bloodraider is a close-range class that uses a scythe, capable of converting DMG into HP.

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  • Paladin
    • Hammer of
      Justice
    • Sacred
      Storm
    • Strike of
      Holy Light
    • Protective
      Domain
    • Faith Wall
    • Holy Infusion
    • Light of
      Law
    Hammer of Justice

    Raise the hammer and smash the ground twice vigorously, then jump and charge to smash the ground once, causing wide-range damage each time.

    Sacred Storm

    Spins to attack surrounding units, reducing the ATK of damaged enemies by 5% for 5s, with the ability to move while casting.

    Strike of Holy Light

    Channels holy power into the hammer to smash the ground, causing damage and healing allied players within the range for 1.5% of their HP.

    Protective Domain

    Deploys a Protective Domain that damages enemies within range and grants a shield equal to 3% of HP to nearby allies and the caster for 5s.

    Faith Wall

    Casts a Barrier of Faith, reducing damage taken by allies around the caster by 10% for 5s before the barrier explodes, dealing damage to nearby enemies.

    Holy Infusion

    Leaps to cause area damage and gain Holy Energy for 12s, which during its duration applies a debuff that increases damage taken by the target by 5% for 10s when using a Class, Special, or Ultimate Skill on them, with up to 3 stacks. Holy Energy reduces damage taken by the caster and nearby allies by 10% while it lasts.

    Light of Law

    Summons the Light of Law for 8s to bombard surrounding enemy units. Allied players within its range recover 0.5% of their HP every second.

  • Arcanist
    • Void
      Lightning
    • Icy Path
    • Shadow
      Flash
    • Arcane
      Vortex
    • Ice Burst
      Touch
    • Magic
      Surge
    • Ice Meteor
      Storm
    Void Lightning

    Summon lightning for AoE DMG. (Enhanced: Higher DMG, includes 50% slow for 3s)

    Icy Path

    Cast icy path that damages and slows enemies by 60% for 1.5s (Enhanced: Replaces slow with freeze)

    Shadow Flash

    Arcane explosion hits nearby foes and enhanced leap (Enhanced: 5s Magic Barrier, 5% DMG Reduction)

    Arcane Vortex

    Summon arcane vortex inflicts DMG to nearby foes every 0.5s. (Enhanced: Increase DMG and range)

    Ice Burst Touch

    Release arcane ice crystals that explode for AoE DMG. (Enhanced: Increase DMG)

    Magic Surge

    Awaken magic wellspring for 15s, boosting ATK & DEF, enhancing class skills with separate CD.

    Ice Meteor Storm

    Summon meteor with a quake, inflicts DMG and 40% slow for 5s, followed by continuous strikes.

  • Hexblade
    • Demonic
      Grasp
    • Hexblade
      Aura
    • Devil Soul
      Presence
    • Demonic
      Energy Blast
    • Hellfire
      Burning
    • Demon
      Possession
    • Bursting
      Blade
    Demonic Grasp

    Charge and summon a magic hand to stun and execute an enemy.

    Hexblade Aura

    Stab forward and summon bursts of demonic energy to attack enemies.

    Devil Soul Presence

    Summon devil spirit possession to reduce DMG taken, increase SPD, enable explosive strike with DoT.

    Demonic Energy Blast

    Unleash demonic energy to root, silence, and mark enemies, increase DMG and apply slow effect.

    Hellfire Burning

    After a brief charge, inflict damage on enemies with hellfire.

    Demon Possession

    Summon a demon for 5s, reducing DMG taken by 15% and dealing AoE DMG to nearby enemies.

    Bursting Blade

    Quickly thrust the sword and retreat, creating explosions between yourself and the enemy.

  • Gunner
    • Frenzied
      Shooting
    • Divine
      Spear
    • Dual Gun
      Assault
    • Sniper
      Support
    • Burst
      Energy
    • Firepower
      Storm
    • Chain Shot
    Frenzied Shooting

    Fire rapidly forward to deal damage and reduce the movement speed of enemies ahead.

    Divine Spear

    Enter mobile shooting mode, fire continuously in a fixed direction, and boost Movement SPD.

    Dual Gun Assault

    Leap in front of the enemy, attack with dual guns, then retreat, slowing the enemy's Movement SPD.

    Sniper Support

    Use a mark to lock an enemy, triggering coordinated attacks with each hit.

    Burst Energy

    Increase 10% ATK. Gain [Potential Leap] to boost 15% SPD and reduce 15% DMG taken for 5s.

    Firepower Storm

    Attack nearby enemies continuously. Move during the first half, but not the second.

    Chain Shot

    Fire repeatedly to cause multiple instances of attack damage.

  • Demon Hunter
    • Greatsword
      Frenzy
    • Whirlwind
      Fury
    • War God
      Assault
    • Fearless
      Frenzy
    • Invoke Fury
    • Intimidating
      Shout
    • Battle Sword
      Charge
    Greatsword Frenzy

    Swing a great sword to release energy slashes and reduce enemy movement speed.

    Whirlwind Fury

    Wield a greatsword for a whirlwind slash, reducing damage taken by 50% while moving.

    War God Assault

    Leap to deal DMG and stun nearby enemies for 2s, gain control immunity, 10% SPD, 8% ATK for 12s.

    Fearless Frenzy

    Wildly slash with the heavy sword while moving and casting.

    Invoke Fury

    Charge up and strike fiercely for massive damage.

    Intimidating Shout

    Strike the ground to create a shockwave, reducing damage taken.

    Battle Sword Charge

    Charge at the enemy with your sword to deal damage and reduce their speed.

  • Bloodraider
    • Blood Sycthe
      Dance
    • Soul
      Devouring
      Strike
    • Phantom
      Blade
    • Fury of the
      Berserker
    • Bloodrazor
      Storm
    • Death's
      Descent
    • Starburst
      Charge
    Blood Scythe Dance

    Swing the scythe for multiple attacks in a swift stance.

    Soul Devouring Strike

    Leap up and slam down, reducing enemy movement speed.

    Phantom Blade

    Perform three teleports to attack nearby enemies.

    Fury of the Berserker

    Unleash rage deals DMG, gain fury status that boosts Movement SPD & DMG, which can't be dispelled.

    Bloodrazor Storm

    Transform into a spinning scythe, dealing damage and increasing self-inflicted damage for enemies.

    Death's Descent

    Release 2 Reaper's Scythes dealing DMG and increasing by 10% per hit, up to 40%, restoring 0.5% HP.

    Starburst Charge

    Charge towards the target for massive damage, with the skill usable twice.

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